More than 7 resources: you lose none. 7 or fewer: take 1 resource of your choice, before the Klingons move.
Return the card to the display and take any other card, A side up. Or flip it to the B side to use it again. Karte abgeben oder wenden.
Return the card to the display, A side up, and take a new card. Karte abgeben.
Never on the turn you received the card. Otherwise any time on your turn, even before rolling.
Lay all crew cards out A side up as a display. The oldest player goes first and takes the card numbered with the player count; the numbers then count down to the left. The rest stay in the display.
More than 7 resources: you lose none. 7 or fewer: take 1 resource of your choice, before the Klingons move.
If the roll gives you no resources, take 1 resource card of your choice.
Replace 1 of the 3 resources with any other resource. Pick your card from the top 3 of the pile, then shuffle the pile.
Replace 1 dilithium or 1 tritanium with 1 resource of your choice.
Remove 1 of your starships at the end of a route and place it somewhere else, following the normal building rules.
Demand 1 specific resource from up to 2 players. For each one you receive, give that player 1 resource of your choice back.
Move the Klingon cruiser to the asteroid field. Take 1 resource from the planet it left.
Pick 1 resource card from the hand of a player with more victory points than you.
Choose 1 resource type. This turn, trade it 2 : 1 as often as you like.
Discard 1 of your Sternenflotte greift ein cards, then either build an outpost for 1 tritanium + 1 dilithium, or upgrade an outpost for 2 water + 1 oxygen.
The development cards. Same deck as regular Catan (14 / 6 / 5). Look for the silver title plate at the top.
Starfleet IntervenesMove the Klingons to another planet and steal 1 random resource from a player with an outpost there. Keep it face up: it counts toward Largest Starfleet.
1 SiegpunktName on the top plate, a big 1 below. Worth 1 VP; keep it hidden until you win.
Numbers 1–4 decide the starting deal. Kirk (A5/B5) and McCoy (A6/B6) also carry numbers but aren’t dealt at the start; the rules only use A1–A4. If a card's wording and this sheet disagree, the card wins.